Wednesday, July 1, 2015

Kids' problems & needs we can directly or indirectly address

This is not extensive research, just a first effort to extract and sort some of the issues we can use firstly to take in consideration designing our product and subsequently market it as such.


Problem / Need
Cause
Relevant Solution using our product
Hands-on learning of how the physical world works.
Too much abstract, virtual interaction using Tablets & so on
The kids use skill-based knowledge of applied mechanics, electronics, -often even biology- to build their systems.
Limited play & learn time with parents.
Parents having default routine tasks that engage their children or involve their participation in ‘their world’ insufficiently.
Parents help the kids develop & improve their projects.
Attention dispersion.
Too many simultaneous stimuli.
Each task requires careful, devoted attention
Inability to attend the details or break down and compose from scratch..
Toys, games and devices are optimized for effortless use and forgive many mistakes.
Kids have to learn how to systematically trial and error and focus on details for demanding DIY projects.
Poor dexterity, clumsiness.
Lack of handicraft tasks. Mostly ready to use devices & software.
Our system involves fine handcrafting tasks and lots of improvisation hacks for each particular project beyond or along the very basics.
Lack of co-operative activities with siblings or friends.
Access to mostly competitive or solitary activities.
Task sharing is critical to successful projects. e.g, one kid can build the hardware and the other can code, but they have to communicate efficiently to succeed.

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