This is not extensive research, just a first effort to extract and sort some of the issues we can use firstly to take in consideration designing our product and subsequently market it as such.
Problem / Need
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Cause
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Relevant Solution using our product
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Hands-on learning of how the physical world works.
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Too much abstract, virtual interaction using Tablets & so on
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The kids use skill-based knowledge of applied mechanics, electronics, -often even biology- to build their systems.
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Limited play & learn time with parents.
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Parents having default routine tasks that engage their children or involve their participation in ‘their world’ insufficiently.
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Parents help the kids develop & improve their projects.
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Attention dispersion.
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Too many simultaneous stimuli.
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Each task requires careful, devoted attention
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Inability to attend the details or break down and compose from scratch..
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Toys, games and devices are optimized for effortless use and forgive many mistakes.
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Kids have to learn how to systematically trial and error and focus on details for demanding DIY projects.
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Poor dexterity, clumsiness.
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Lack of handicraft tasks. Mostly ready to use devices & software.
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Our system involves fine handcrafting tasks and lots of improvisation hacks for each particular project beyond or along the very basics.
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Lack of co-operative activities with siblings or friends.
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Access to mostly competitive or solitary activities.
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Task sharing is critical to successful projects. e.g, one kid can build the hardware and the other can code, but they have to communicate efficiently to succeed.
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